Star Wars Battlefront II video game maker apologizes after an outcry from angry fans
Gamers had complained in recent
days that it takes huge amounts of time -- or money -- to unlock features in
Star Wars Battlefront II. Regulators in Belgium, meanwhile, are looking at
whether the game constitutes a form of gambling.
Some Star Wars fans who paid
roughly $60 to buy Battlefront II were upset to find that optional charges
built into the game can cost them hundreds more.The company behind the new Star
Wars video game has turned off a money-spinning part of it after an outcry from
angry fans and scrutiny from regulators.
"We hear you loud and clear,
so we're turning off all in-game purchases," said Oskar
Gabrielson, the general manager of the unit of gaming giant Electronic
Arts (EA, Tech30) that developed Battlefront II.
Fans were angry because
Battlefront II essentially gave players a choice. They could spend a huge
number of hours collecting in-game credits to unlock new features and cooler
characters, or pay real money to get them instantly.In the gaming world, this is
called "pay to win." It's not unusual, but the format has typically
been used in mobile games that are free to download.
Some gamers calculated that it
would take six years of playing two hours a day to unlock all the features in
Battlefront II without handing over any real money. Paying for everything,
meanwhile, would cost over $2,000.
"It's a complete ripoff and
the multiplayer is rigged for whoever is willing to spend more money," one
gamer said on Twitter last week. "It is designed to make you spend more
money after buying."
"We've heard the concerns
about potentially giving players unfair advantages," Gabrielson said.
"And we've heard that this is overshadowing an otherwise great game. This
was never our intention. Sorry we didn't get this right."
Previously, the game developers
had tried to placate fans by reducing the cost of unlocking
"hero" characters by 75%.The in-game purchases aren't gone
forever, though.
Gabrielson said they would return
"at a later date, only after we've made changes to the game."
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